Pervasive Computing

IMS - the IP Multimedia System as NGN Service Delivery Platform

Grid Computing / Human Computer Interaction / Ubiquitous Computing / Service Oriented Architecture / Mobile Technology / Situated Learning / Electromagnetic Compatibility / Voice over IP / Pervasive Computing / Nuclear medicine / Motion control / User Interface / Learning Networks / Blended Learning / Mobile IP / CONTINUING EDUCATION / Control system / Middleware / Mobile telephony / Quality of Service / Interactive Visualization / Work in Progress / Mobile Device / Sensor Network / IP Multimedia Subsystem / Ad hoc network / Network Architecture / Reference model / Web Service / Intelligent Network / Data Handling / Electric Drive / Software Systems / Development Process / Overlay Network / Electrical And Electronic Engineering / Hybrid Electric Vehicle / Next Generation Network / Rational Unified Process / Situated Learning / Electromagnetic Compatibility / Voice over IP / Pervasive Computing / Nuclear medicine / Motion control / User Interface / Learning Networks / Blended Learning / Mobile IP / CONTINUING EDUCATION / Control system / Middleware / Mobile telephony / Quality of Service / Interactive Visualization / Work in Progress / Mobile Device / Sensor Network / IP Multimedia Subsystem / Ad hoc network / Network Architecture / Reference model / Web Service / Intelligent Network / Data Handling / Electric Drive / Software Systems / Development Process / Overlay Network / Electrical And Electronic Engineering / Hybrid Electric Vehicle / Next Generation Network / Rational Unified Process

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

CoMA Workshop Final Report

Pervasive Computing / Internet of Things / Communication Technology / Mobile telecommunication / Quality of Service / Information Space / Coordination Mechanisms / Embedded Device / Information Space / Coordination Mechanisms / Embedded Device

Physical Access Control for Captured RFID Data

Distributed Computing / Privacy / RFID / Access Control / Data Management / Pervasive Computing / Data Privacy / Authorisation / Pervasive Computing / Data Privacy / Authorisation

Computer Assisted Consent for Personal Data Processing

Information Technology / Pervasive Computing / Data Communication / Data Protection / New World / Data Processing

Community Engagement for Research: contextual design in rural CSCW system development

Business / Information Systems / Sociology / Economic Sociology / Rural Sociology / Computer Science / Human Computer Interaction / Information Technology / Community Informatics / Development Economics / Anthropology / Technology / Development Studies / Design / Computer Engineering / Participatory Research / Participatory Action Research / Action Research / Research Methodology / Computer Supported Cooperative Work (CSCW) / Ethnography / Rural / Ubiquitous Computing / Design Methods / Participatory Design / Qualitative methodology / Community Engagement & Participation / Community Development / Community Organizing / Fieldwork in Anthropology / Design Theory / Co-operative Studies / Rural Development / Pervasive Computing / Co Creation / Design Innovation / ICT for Development / Qualitative Research / Ethnomethodology / Technological Innovation / Community / Digital Ethnography / Sustainable Rural Development / Civic Engagement / Ethnographic fieldwork / HCI / Ethnographic Methods / IS Project Management / Public Engagement / CSCW / Enterprise Information Systems / Agile software development / Co design / Ethnography Research methodology / Community participation and engagement / Information Systems Development And Management / Innovation / Computer Science / Human Computer Interaction / Information Technology / Community Informatics / Development Economics / Anthropology / Technology / Development Studies / Design / Computer Engineering / Participatory Research / Participatory Action Research / Action Research / Research Methodology / Computer Supported Cooperative Work (CSCW) / Ethnography / Rural / Ubiquitous Computing / Design Methods / Participatory Design / Qualitative methodology / Community Engagement & Participation / Community Development / Community Organizing / Fieldwork in Anthropology / Design Theory / Co-operative Studies / Rural Development / Pervasive Computing / Co Creation / Design Innovation / ICT for Development / Qualitative Research / Ethnomethodology / Technological Innovation / Community / Digital Ethnography / Sustainable Rural Development / Civic Engagement / Ethnographic fieldwork / HCI / Ethnographic Methods / IS Project Management / Public Engagement / CSCW / Enterprise Information Systems / Agile software development / Co design / Ethnography Research methodology / Community participation and engagement / Information Systems Development And Management / Innovation

Atravessando o círculo mágico em jogos pervasivos: performance e presença em espaços heterotópicos

Performance Studies / Heterotopia / Video Games / Pervasive Gaming / Pervasive Computing / Magic Circle

TEAM Network: Building Web-based Data Access and Analysis Environments for Ecosystem Services

Grid Computing / Technology / Ecosystem Services / Tropical Ecology / Data Management / Pervasive Computing / Data Warehouse / global Climate change / Tropical forest / Land cover change / Data Access / High performance / Ecosystem service / Real-Time Data Processing / University of Southern California / Wood Density / Data Dissemination / Google Map / Pervasive Computing / Data Warehouse / global Climate change / Tropical forest / Land cover change / Data Access / High performance / Ecosystem service / Real-Time Data Processing / University of Southern California / Wood Density / Data Dissemination / Google Map

A syncretic approach to artistic research in mixed reality data transfer

Augmented Reality / Media Art / Pervasive Computing / Second Life / Digital Arts / Mixed Reality / Virtual Environment / Human Body / Transitional Interface / Data transfer / Performing Art / Biological systems / Mixed Reality / Virtual Environment / Human Body / Transitional Interface / Data transfer / Performing Art / Biological systems

System-level power-aware design techniques in real-time systems

Computer Architecture / Biomedical Engineering / Pervasive Computing / Energy Consumption / System Design / OPERATING SYSTEM / Compiler / Microarchitecture / Real Time Systems / Circuits / Layer by Layer / Internet / Electrical And Electronic Engineering / OPERATING SYSTEM / Compiler / Microarchitecture / Real Time Systems / Circuits / Layer by Layer / Internet / Electrical And Electronic Engineering

Arquitetura para a Utilização de Computação nas Nuvens em Ambientes de Computação Pervasiva

Information Technology / Ubiquitous Computing / Mobile Technology / Pervasive Computing

A metamorfose do virtual: conceito e experiências de fruição

VR Panorama / Virtualization / Augmented Reality / Pervasive Gaming / Pervasive Computing / Virtual Worlds / Immersion and Experience / Virtual Worlds / Immersion and Experience

TreeMAC: Localized TDMA MAC protocol for real-time high-data-rate sensor networks

Cognitive Science / Distributed Computing / Energy Conservation / Pervasive Computing / Packet scheduling / Packet Switching / Mobile and Pervasive Computing / Volcanoes / TDMA (Time division multiple access) / Data Collection / Sensor Network / Throughput / Real Time / Dimensional / Very high throughput / Energy efficient / Congestion in Optical Network / Bandwidth / MAC Protocol / Test Bed / Duty Cycle / Tdma / Packet Switching / Mobile and Pervasive Computing / Volcanoes / TDMA (Time division multiple access) / Data Collection / Sensor Network / Throughput / Real Time / Dimensional / Very high throughput / Energy efficient / Congestion in Optical Network / Bandwidth / MAC Protocol / Test Bed / Duty Cycle / Tdma

A genetic programming ecosystem

Genetic Programming / Pervasive Computing / Parallel Processing / Design and Analysis of Algorithms / Ecosystems / Computer Program / Life-Form / Organisms / Computer Program / Life-Form / Organisms
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